![]() ![]() You could just as well say a mortar with flares is countered by units taking it out or spacing it out. HEAT rounds are countered the same way the unit itself is countered, appropriate AT, it doesn't provide any new functionality it only boosts the unit's combat stats, whereas a vision flare provides a whole new element (vision) with nothing the other player can really do That's a weak as hell argument. Originally posted by rex:but heat shells do have counterplay since they're tied in with a unit in a different way to how the mortar flares are, vision is a much bigger deal in comparison and even if the range is limited, it's cheap and you really only want vision to the enemy's frontline anyway, artillery flares would still be just as problematic if they were limited to soviet mortar range from any unit HEAT rounds are countered the same way the unit itself is countered, appropriate AT, it doesn't provide any new functionality it only boosts the unit's combat stats, whereas a vision flare provides a whole new element (vision) with nothing the other player can really do ![]() but heat shells do have counterplay since they're tied in with a unit in a different way to how the mortar flares are, vision is a much bigger deal in comparison and even if the range is limited, it's cheap and you really only want vision to the enemy's frontline anyway, artillery flares would still be just as problematic if they were limited to soviet mortar range from any unit The issue with arty flares is that they combine having no counterplay with being cheap, easily accessed,having unlimited range, a long duration and a large area of effect. The issue isn't that some abilities have no counterplay - some wouldn't even work otherwise (think of any type of HEAT shells for example). They should all be adjusted Soviet mortar flares are tied to a very specific kind of support unit and have limited range because of that. ![]() Originally posted by rex:lots of recon abilities are flawed, like artillery flares and soviet mortar flares, essentially since they're 0 counterplay abilities ![]()
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